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DZconfig

Interactive maps

See your server before you change it.

DZconfig puts a real, interactive map next to your config. Plot markers, measure distances, and tie every coordinate back to the file it belongs to — all scoped to the instance you're working in.

A map that understands your config files.

Real Chernarus tiles, rendered with the same map engine and coordinate math the dashboard uses. Here they're static previews — inside an instance, they're fully interactive.

Markers

Point markers and radius zones — pinned inland on your terrain.

Distance calculator

Measure the straight-line gap between two points.

1.43 km between A and B

Rendered map tiles for

  • Banov
  • Bitterroot
  • Chernarus
  • Deadfall
  • Deer Isle
  • Esseker
  • Iztek
  • Livonia
  • Namalsk
  • Sakhal
  • Valning

Instances can be assigned any of 25 terrains, including custom maps.

Everything the map keeps track of.

Coordinates live all over a DayZ mission folder — event spawns, player spawn points, trader zones, patrol routes. The map view turns those numbers into places you can actually see, mark up, and measure.

MARKERS

Place markers anywhere

Drop markers for traders, bases, events, and points of interest. Each marker carries a label, category, and notes, so the whole team reads the map the same way.

DISTANCE

Distance calculator

Measure the gap between two points in meters before you tune patrol radii, airdrop spread, or travel times. No more guessing from the in-game compass.

COLLAB

Comments on markers

Leave comments on a marker so collaborators can discuss a location in context. Platinum lifts the marker and comment limits entirely.

LAYERS

Config-aware overlays

See how cfgeventspawns coordinates and player spawn points sit on the same map you edit, so a number in XML becomes a place you can point at.

COORDS

Real coordinates, always visible

Every marker exposes its X/Z position in the format your config files expect, ready to paste straight into the matching editor.

MAPS

Built for your terrain

Rendered tiles for Chernarus, Livonia, Sakhal, Namalsk, Deer Isle, and more — the map belongs to the instance, so every terrain keeps its own markers and measurements.

Mark it, measure it, edit it.

The map isn't a separate tool you have to reconcile by hand — it shares the instance with every editor, so a marker and a config row always point at the same spot.

1

Open the map

Each instance has a unified map view backed by its own marker and coordinate data.

2

Mark and measure

Drop markers, group them by category, and run the distance calculator between any two points.

3

Edit with context

Carry coordinates straight into the spawn, event, and trader editors that read them.

Stop translating coordinates in your head.

Open the map for your instance and start marking up the places your config files already describe.

Open the dashboard