DayZ Server Configuration Guide
Comprehensive documentation for configuring and managing DayZ servers. Learn how to set up loot economy, spawn points, events, and all server configuration files.
Understanding the DayZ Economy (CE)
Learn how types.xml, events.xml, cfglimitsdefinition.xml, and cfgspawnabletypes.xml work together.
Loot Balancing Guide
Learn how to create a balanced loot economy. Understand rarity tiers, nominal/min ratios, and avoid common mistakes.
Guides
A plain-English guide to the Central Economy (CE) system. Learn how the core configuration files work together, what each parameter actually means, and avoid the common mistakes that trip up new server administrators.
Learn how to create a balanced loot economy. Understand rarity tiers, nominal/min ratios, category-specific balancing, and avoid common mistakes that ruin server gameplay.
Configuration Files
Complete reference guide for all DayZ server configuration files. Understand the purpose, format, and location of each file to effectively manage your server.
The primary loot economy configuration for DayZ. Control which items spawn, their quantities, locations, restock rates, and distribution across your server map.
Controls dynamic world events such as helicopter crashes, contaminated zones, and supply drops. Defines event types, spawn rates, and locations.
Contains global server variables such as cleanup timers, animal and zombie counts, and other world-wide settings that impact overall server performance and gameplay balance.
Economy initialization file that references other economy configuration files. Acts as the entry point for the Central Economy system.
Defines server messages, notifications, and MOTD. Used for communicating with players on join and during gameplay.
Config Settings
Governs the core mechanics of the dynamic loot economy, including event triggers, loot respawn logic, and global economy parameters.
Defines environmental effect zones such as contaminated areas and their properties including location, radius, and active effects.
Controls environmental settings, lighting, and world parameters. Used for customizing the look and feel of the game world including ambient effects.
Defines item spawns and loot for specific events like helicopter crashes and toxic zones. Works in conjunction with events.xml.
Configures advanced gameplay mechanics including player health and stamina, disease and injury systems, vehicle damage, and AI behavior.
Lists items to be excluded from the economy system. Useful for removing unwanted or modded items from spawning without deleting their type definitions.
Configures weather patterns, rain, fog, wind, and lighting for the server environment. Impacts survival difficulty and immersion.
Server Config
Defines spawn limits, categories, usages, and value tiers. Maps the category, usage, and value tags used in types.xml to actual spawn point definitions.
Manages player spawn points, locations, and related settings. Essential for customizing where new and respawning players appear on the map.
Configures random loot generation patterns and presets. Useful for creating varied and dynamic loot experiences with randomized item selections.
Manages item spawn configurations and attachment spawning. Defines what attachments can spawn on weapons and how items are configured when they appear.
Main server configuration file. Sets server name, passwords, player slots, network ports, logging options, and mission template.
Batch script for launching your server with proper parameters, mod configurations, and startup options.
DZconfig Tools
Reference for managing trader sellers, currencies, categories, prices, and generated TraderConfig exports in DZconfig.
Overview of DayZ Expansion settings, market files, mission files, AI loadouts, and how DZconfig edits and exports them.
Guide to animal and infected territory files, spawn zones, coordinates, territory radii, and import/export workflow.
How to safely browse, edit, import, download, and deploy mission files through DZconfig remote file tools.
Reference for using server logs to inspect player activity, Central Economy loops, loot events, and operational issues.
Guide to DZconfig map views, coordinate workflows, distance checks, and map-backed config editing.
Advanced Files
Defines reusable event object groups such as vehicles, loot piles, or props spawned as part of dynamic events.
Controls underground trigger areas that change character state, lighting behavior, and environment rules below terrain.
Optional user extension file for custom Central Economy categories, usages, values, and tags.
Describes map object prototypes and cluster data used by the Central Economy when evaluating object-based spawn locations.
Defines dirt pile map groups and object positions used by the economy for world placement and cleanup behavior.
Mission startup script used for server initialization, player loadouts, and custom mission-side behavior.