cfgIgnoreList.xml
Lists items to be excluded from the economy system. Useful for removing unwanted or modded items from spawning without deleting their type definitions.
Overview
The cfgIgnoreList.xml file tells the Central Economy to skip specific item classnames during spawn processing. Items listed here will not spawn on the map, even if they have valid entries in types.xml.
This is useful for temporarily disabling items without removing their type definitions, or for suppressing errors from modded items that are no longer installed. The file is located in the mission folder and is loaded at server startup.
XML Structure
The file contains a simple list of type entries, each referencing an item classname to ignore.
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<ignore>
<type name="ACOGOptic" />
<type name="ACOGOptic_6x" />
<type name="FNX45" />
</ignore>
How to Add Items
Add a <type name="ClassName" /> element inside the <ignore> root for each item you want to exclude. The classname must match exactly (case-sensitive) with the entry in types.xml.
cfgIgnoreList.xml in a text editor.
<type name="YourItemClass" /> line inside the <ignore> block.
Use Cases
Removing Modded Items
When you uninstall a mod but its types remain in types.xml, the CE will log errors for missing classnames. Adding those classnames to the ignore list suppresses the errors without needing to edit types.xml. This is especially useful when using shared type files across multiple servers.
Disabling Vanilla Items
If you want to prevent specific vanilla items from spawning (e.g., removing certain weapons for balance), add them to the ignore list instead of setting their nominal to 0 in types.xml. This keeps the type definition intact for future re-enabling and is cleaner than modifying the vanilla types file.
Seasonal or Event-Based Exclusions
Temporarily disable holiday or event items by adding them to the ignore list. When the event returns, simply remove the entries to re-enable spawning.
Example Configurations
Removing High-Tier Weapons
Disable specific military weapons to create a more survival-focused experience.
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<ignore>
<!-- High-tier assault rifles -->
<type name="M4A1" />
<type name="FAL" />
<type name="AKM" />
<type name="VSS" />
<type name="SVD" />
<!-- Associated magazines -->
<type name="Mag_STANAGCoupled_30Rnd" />
<type name="Mag_FAL_20Rnd" />
<type name="Mag_AKM_30Rnd" />
<!-- High-tier optics -->
<type name="ACOGOptic" />
<type name="ACOGOptic_6x" />
<type name="PSO1Optic" />
</ignore>
Suppressing Removed Mod Items
Silence CE errors from a mod that was uninstalled but whose types remain.
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<ignore>
<!-- Removed mod: CustomWeaponPack -->
<type name="CWP_AK12" />
<type name="CWP_AK12_Mag" />
<type name="CWP_Scar_H" />
<type name="CWP_Scar_H_Mag" />
<type name="CWP_MP7" />
<type name="CWP_MP7_Mag" />
<!-- Removed mod: ExtraClothing -->
<type name="EC_TacticalVest_Black" />
<type name="EC_TacticalVest_Green" />
<type name="EC_CombatHelmet" />
</ignore>
Operational Notes
The ignore list stops future Central Economy processing for listed classnames. It does not instantly remove existing items from player inventories, containers, storage, vehicles, or the ground.
Use it as a reversible suppression layer. If the item may return later, keeping the type definition and adding an ignore entry is safer than deleting the type outright.
After uninstalling a mod, review server logs for missing classnames and add only the classnames that still appear in active economy files. A huge stale ignore list becomes hard to maintain.
Troubleshooting
| Symptom | Likely cause |
|---|---|
| Item still exists after adding it | Existing copies persist until cleanup, player action, or manual removal. |
| Item still spawns | Check exact classname casing and confirm the deployed file is the one the server loads. |
| CE logs still mention removed mod items | The classname may also appear in spawnable types, random presets, trader files, or event group data. |
| Server ignores the file | Validate the XML root and confirm cfgeconomycore references the expected CE files. |