cfgeventgroups.xml
Defines reusable event object groups such as vehicles, loot piles, or props spawned as part of dynamic events.
Overview
cfgeventgroups.xml defines reusable groups of objects that can be attached to dynamic events. These groups can include vehicles, loot containers, props, or other objects used when an event spawns.
The file works with events.xml and cfgeventspawns.xml: events.xml decides what can spawn, cfgeventspawns.xml decides where it can spawn, and event groups describe grouped objects used by that event.
Quick Facts
| File | cfgeventgroups.xml |
|---|---|
| Format | XML |
| Use carefully | Bad object classnames or positions can create broken event scenes. |
When to Edit
Custom Crash Sites
Add or adjust object compositions around helicopter or vehicle events.
Mission Props
Create themed event scenes such as supply drops, ambushes, or contaminated camps.
Object Cleanup
Review grouped objects when event cleanup leaves props behind.
Modded Objects
Use only classnames from installed mods and keep dependencies loaded.
Validation Checks
| Check | Why |
|---|---|
| Matching event names | The event group should line up with the event that expects it. |
| Installed classnames | Missing objects can create server log errors or incomplete scenes. |
| Relative placement | Objects should fit the event origin and avoid clipping or floating. |
| Cleanup behavior | Temporary scenes should not leave persistent clutter. |