Point markers and radius zones — pinned inland on your terrain.
Interactive maps
Stop guessing coordinates — view them on the map.
Every spawn, trader, and event in your config is just an X/Z pair until you plot it. DZconfig puts those numbers on real terrain so you can see where things land, measure distances in meters, and carry the right coordinates back into the editor — no compass math, no guesswork.
A map that understands your config files.
Real Chernarus tiles, rendered with the same map engine and coordinate math the dashboard uses. Here they're static previews — inside an instance, they're fully interactive.
Measure the straight-line gap between two points.
1.43 km between A and B
Rendered map tiles for
- Banov
- Bitterroot
- Chernarus
- Deadfall
- Deer Isle
- Esseker
- Iztek
- Livonia
- Namalsk
- Sakhal
- Valning
Instances can be assigned any of 25 terrains, including custom maps.
Everything the map keeps track of.
Coordinates live all over a DayZ mission folder — event spawns, player spawn points, trader zones, patrol routes. The map view turns those numbers into places you can actually see, mark up, and measure.
Place markers anywhere
Drop markers for traders, bases, events, and points of interest. Each marker carries a label, category, and notes, so the whole team reads the map the same way.
Distance calculator
Measure the gap between two points in meters before you tune patrol radii, airdrop spread, or travel times. No more guessing from the in-game compass.
Comments on markers
Leave comments on a marker so collaborators can discuss a location in context. Platinum lifts the marker and comment limits entirely.
Config-aware overlays
See how cfgeventspawns coordinates and player spawn points sit on the same map you edit, so a number in XML becomes a place you can point at.
Real coordinates, always visible
Every marker exposes its X/Z position in the format your config files expect, ready to paste straight into the matching editor.
Built for your terrain
Rendered tiles for Chernarus, Livonia, Sakhal, Namalsk, Deer Isle, and more — the map belongs to the instance, so every terrain keeps its own markers and measurements.
Mark it, measure it, edit it.
The map isn't a separate tool you have to reconcile by hand — it shares the instance with every editor, so a marker and a config row always point at the same spot.
Open the map
Each instance has a unified map view backed by its own marker and coordinate data.
Mark and measure
Drop markers, group them by category, and run the distance calculator between any two points.
Edit with context
Carry coordinates straight into the spawn, event, and trader editors that read them.
Stop translating coordinates in your head.
Open the map for your instance and start marking up the places your config files already describe.