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DZconfig

Simulations

Model the economy before players live in it.

Run loot simulations, compare against community averages, and let AI read your types.xml — all without touching the live server. See the outcome of a change before you ship it.

2,655 vanilla classnames analyzed
63 subcategories scored
0 risk to your live server

The analysis you used to run by gut feel, made repeatable.

Every simulation tool is instance-scoped and read-only against your economy. Project, compare, and analyze as many times as you like — nothing leaves the workspace until you decide to edit.

SIM Loot simulator Project spawn distribution from your current nominal and min counts before you commit, so you know what players will actually find.
COMPARE Item comparison Compare your values against community averages for the same classname and spot the items that are wildly over- or under-tuned.
AI AI analyze Run AI heuristics across your real types.xml and surface balance issues, risky values, and concrete suggestions.
DIFF Compare XML Diff two types.xml files row by row with mod-aware tolerance, so you can see exactly what a change set moved.

From projection to edit, without leaving the instance.

Simulations aren't a detour. They sit on the same instance as your editors, so the moment a projection tells you something, the fix is one click away.

1

Load your economy

Simulations read the types.xml already on your instance — no separate import, no copy-paste.

2

Run the projection

The loot simulator turns nominal and min counts into a spawn distribution you can read at a glance.

3

Compare and decide

Check your values against community averages and AI analysis, then adjust before anything reaches the server.

4

Edit with confidence

Carry what you learned straight into the type editor and bulk tools, all on the same instance.

Tune the economy with evidence, not guesses.

Load an instance and run a loot simulation against your real types.xml in seconds.

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